People say that in SoD, character improvement comes very slowly. My ranger Oric has killed 233 enemies of varying strength. Furry beasts, large insects with tough carapaces, gnolls, skeletons, the works. He thinks he’s an experienced and responsible sword user. Yet when he swings his little blade, he misses more than 50% of the time. I estimate that my blows connect perhaps 30 or 40% of the time, and when they connect, most hits don’t do nearly full damage. Pitifully I chip at the enemy’s kneecap, tearing off a single hit point a minute.
A few days ago, when we has level 2, Oric hit even less. Perhaps 20% of the hits connected, and maybe 10% of those did more than mininmum damage (1 or 2 hit points).
So is this rate of improvement slow, unfair? It’s a tough question to ask, because an MMO developer has to put some mechanics into the game that give players a sense of progress. One such mechanic is the rate of improvement of character skills. It wouldn’t be satisfying if a widdle level 1 ranger would hit on every try. There wouldn’t be much room for improvement. The end of the path would already be reached before the journey even started. If by the time you hit level 10 only your choice of weapon makes any difference in your damage output, any sense of progress disappears.
I don’t know enough about SoD’s melee mechanics to have a reliable gut feeling for this, but I believe the pace of character improvement is an important mechanic and that the speed at which SoD works is very satisfying for me as a player. At least with my lowbies.
What do you guys say, especially those with high-level melee characters? Does the sense of progress disappear at some point or are you happy?