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Archive for the ‘Game Design’ Category

This post is about something that’s an unavoidable evil for most Dalayans: Money. It’s especially tough for halflings, because what little money they make, they invest in pork ribs and chocolate cake, and they invest those in their tummies. It’s a delicious business, but the returns aren’t so great. That’s why Ayba and I were [...]

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You know halflings: peace-loving, tree-hugging individuals with manly fur on their feet and a tendency for overeating. Not so Oric; he’s happy, nay, elated when he gets to chop up animals and decapitate people. So far he’s been using two Mastercrafted Broad Swords for that, which he’d bought from one of those long women dressed [...]

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I think that most of you expect to read proper diary entries here, about the fun places to go and fun things to do in Shards of Dalaya, but please forgive me if I feel the urge to post a blurb about (MMO) game design from time to time. Recently, we toured Kaladim, King’s Pass [...]

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Since a long time Oric wanted to pay a visit to a place he remembered from a life before. For that reason every now and then he asked me, when we would finally travel to mighty Kaladim. Those of you who don’t have a halfling husband telling you the story will find only little information [...]

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Oric told me in the beginning already but I only start to appreciate this feature now, because we are getting further around into all kinds of situations and places. So I’m slowly starting to create my own booklet of spell sets, which means memorising a useful combination of spells for different situations and storing them [...]

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Adepts are special. Very special. They are mobs that massively undercon and that have abilities you only know from old-world dragons in EverQuest. They can summon, they can AoE, they might be immune (or nearly) to certain types of damage. But the other special feature is that they’re available all throughout the level range! So [...]

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We’re still alive, but in the last 15 – 20 days or so we never managed to find a group again. Adelah once grouped with somebody, but only for twenty minutes. I’m finding it hard to reserve the 1 – 2 hours of time it takes in one stretch to accomplish something. I can see [...]

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It’s very slow for us game-wise right now since we are moving to a new apartment and enjoying some time in nature, away from laptops and unhealthy gaming habits. So here is a thought I wanted to write about earlier. I’m still somewhat amazed by the number of people dual-boxing in Shards of Dalaya. But [...]

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Travel in SoD takes quite a while, if you’re not turbocharged by a bard, sniffing wolf juice or wearing some nice travelling gear. EverQuest had the same problem, and last I hear, they solved it by giving players some clickable travel items? Anyhow. Shards of Dalaya has a different approach. A scary approach. Can be [...]

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Where EverQuest’s story doesn’t seem to offer much background for the Vah Shir beyond “we be moon cats”, SoD’s writing in the vah newbie area is really, really good. Each named vah (mostly merchants and guild leaders) has their own character traits, but they all share some catman-like habits. Despite that, the writing never gets [...]

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